MechWarrior 4: Vengeance

MechWarrior 4: Vengeance is a simulation game developed and produced by Microsoft in 2000 for the PC. The game takes place in the popular Battletech universe in the distant future. In this universe, humans have developed powerful fusion reactors that can run for long periods of time on only a small amount of water. It is with this technology that humans colossal war machines known as BattleMechs to wage war upon their enemies. MechWarrior 4: Vengeance places the player in control of various BattleMechs throughout the course of the game and features a robust and competitive online multiplayer environment.


In the game, BattleMechs(or Mechs for short) are broken up into four different categories according to size. Light, Medium, Heavy, and Assault class Mechs.

Light Mechs

Light mechs are mechs that are 35 tonnes or less. Light mechs are known for speed and mobility but not for impressive armor or weaponry. These mechs are typically used for scouting or harassing the enemy. While normally a light mech is no match for a larger adversary, a skilled player can keep larger opponents at bay by keeping the at range or outmaneuvering them.

Medium Mechs

Medium Mechs are between 40 and 55 tonnes. Medium are typically more heavily armed and armored than lighter mechs while being slower and larger. Medium mechs are some of the most versatile mechs due to the fact that they can mount more powerful weapons than light mechs while still being able to fill roles such as scout and harasser.


Heavy Mechs

Heavy mechs range in size from 60 to 75 tonnes. Heavy mechs are often the most common because of their ability to balance between armor, speed, mobility, and firepower. Heavy mechs often comprise the backbone of any force because of their versatility.

Assault Mechs

Assault mechs are the largest category coming in between 80 and 100 tonnes. Assault mechs are typically the slowest and least mobile of any mechs but make up for it in unrivaled armor and weaponry. Assault mechs are typically used as line breakers because of their resilience to damage.

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