Puzzle RPG

This is a rough draft of my game idea- it is subject to change.

The game would consist of a puzzle and RPG element. I was thinking the game could take on the look of a traditional RPG game, with a story mode where players role-play as a different character, such as a wizard, prince, etc. on a quest to find the princess, witch, etc. However, instead of the traditional challenges on a RPG game, which is typically fighting challenges, the challenges would be to complete puzzles. The puzzles would have all the typical elements, with set time limits and increasing levels of difficulty. Players would have to complete for example, 10 puzzles, to move on the next level, and continue their quest. The puzzles would take on a similar appearance as Tetris or Bejeweled. It is quite identical to Georgia’s game idea.
- Dung

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